![]() ![]() A group would have a theme and your trinkets would help your group fulfill that that theme. If you have a versatile lineup that's still useful even when shuffled out of position, then losing some move resistance won't matter much. It depends on your party lineup as well, for instance if you have more than one healer, deathblow resistance probably won't be that important. ![]() Whereas if you have a character who only heals, it would be worth boosting their dodging abilities at the expense of damage and accuracy. For instance, if you have a character with high HP and protection, suffering a negative hit on their dodging abilities is probably worth it if they get some additional speed or damage. Originally posted by Marma:With trinkets, it's about deciding whether the positives outweigh the negatives for a particular character. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |